Diablo III: Eternal Collection [REVIEW]

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I got a Nintendo Switch over the holiday break and I have sunk a few (many) hours into it already. 

The Switch is such a fantastic console. I love the versatility and power of this little device. It mixes the best features of a handheld system and a home console. I have enjoyed playing the vast library of indie games as well as the flagship Nintendo games. 

One of the games I have recently purchased and beaten is Diablo III: Eternal Collection! If you have read any of my Gamer Level: Happy series, you may remember that Diablo (1996) was featured in as one of my favorite RPGs. 

Diablo III didn’t let me down one bit. I thoroughly enjoyed playing this game and it brought me back to the days of sitting at my PC making my way through the creepy dungeons. It is hard to say without playing the game on PC but I think the game plays great on the Switch. I didn’t feel like I was missing out on anything story-wise. But I do feel something is missing in the ability and item section of this game. However, this didn’t stop this game from being so fun. 

Pros

-    The Story
-    Cutscenes 
-    Dungeon crawls
-    Monsters

Oh my goodness, the story!

Diablo III is written so well. The story is incredibly immersive. I loved all the HD cutscenes and constant dialog that the characters have with each other. While you are playing as the hero, it almost feels like you are watching a movie. 

The voice-over acting was perfect. I enjoyed the comments from the merchant or the smith every time I came back from a long battle. I think the story helped push me through this game as well as help me ignore some features that felt forced. 

Cons

-    The ability tree system. 
-    Items. 

I really don’t like the “tree” ability system. It felt lazy. If you aren’t familiar, this system is usually powered by ability points that are acquired through leveling up your character. These points are spent on powers and abilities that your character can use in battle. However, the system is set up to be restricted in some ways. For example, in Diablo 3 you are granted access to moves upon reaching a certain level. In other games, you have some freedom but still, you are restricted by the number of ability points that you have and you are limited to the set abilities. 

I think the ideal system for me reflects that of a game I have referenced before called Dungeon Siege. Where the character is a blank slate and whatever magical scroll, sword, or bow and arrow you used increased your mastery in that field. That way the only limitations to the items or abilities is the Level of skill that you possess. For example, those who like a hack n slash type character can continuously use and level up in weapons that other players using magic do not have access too. In a way, this gets rid of the "class" system as well. 

I would have also liked to see better items that gave unique abilities and powers. Like a staff that allowed the Necromancer to convert his Skeletal Warriors into Zombies. Something of this nature that would make the items worth looking at. I hardly had to think about matching up my items to Min-Max my character. The Items features were simplified and you don’t have to put much thought into power up your character.  

The bottom line

All in all, Diablo III: Eternal Collection on Nintendo Switch is a solid ride with hours and hours of content.